Teaching Design
MISSION
My enduring focus is to improve key moments of a user’s experience in space.
I teach students and working professional on how to develop their own creative processes for the next generation of computing experiences.
Teaching Experience
School of Visual Arts
Augmented & Virtual Reality
Augmented and virtual reality design to seniors t the School of Visual Arts in New York City. Part of the advertising and graphic design four-year major
A senior elective in the design department focused on spatial computing from human-centered design approach. A journey from web-based head-mounted displays VR, to social AR, to spatial AR.
The inaugural course on augmented and virtual reality at SVA. Starting as a course at half capacity, after two semesters the course is always overcapacity.
Featuring guest lectures and critiques from New York City-based XR entrepreneurs and large technology companies like Amazon. Collaboration and support from global XR design software providers.
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Interaction Design
Interaction and interface design to juniors at the School of Visual Arts in New York City. Part of the advertising and graphic design four-year major.
AT R/GA University
Prototyping Augmented & Virtual Reality
inaugural R/GA University course on designing and prototyping with augmented and virtual reality.
MIT Media Lab Hackathon & School of Visual Arts