As a teenager, Les Baugh ran into a set of power lines. The electricity “just evaporated” him, leaving him without arms.

They told him he would not walk. They told him he probably would not live more than a few years.


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They didn’t bother to tell him he would never uses his hands again.

He performs a lot of daily tasks with his mouth and face.


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Now he is “testing an advanced robotic prosthetic created at Johns Hopkins University’s Applied Physics Laboratory.”


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“These limbs. They are mind controlled.”
— Les

“You got the picture in mind of how you want everything to be. It takes a while to achieve that.”

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“When it don’t move quite right you start pushing yourself. You want it so bad. But it’s still out of reach.”


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When he grabs it.

The look in his eye says victory.


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It is a multi-year process of clinical research and commercialization which means Les cannot live with his arms yet.


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“The limbs should become part of them, not them becoming part of the machine.”
— Johns Hopkins member


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“It’s basically more back to human. Being a whole person.” – Les

How it works:

Targeted Muscle Reinnervation – free nerve endings that formerly controlled muscles…

brain thinks “open the hand” > fires the end point of the nerve > contracts that muscle > sensed by prosthetic and mapped to coordinating pro-limb.

NYT Tags: Prosthetic limbs, controlled by thought.

h/t http://www.nytimes.com/video/technology/100000003693281/the-bionic-man.html


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Photo by Paul Chun

New York City – a city of 8 million lonely people
 

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In New York, everyone is trying to chill by themselves. Our goal is to bring everyone together.
— Andy K. of RSVK


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The best Integrated Design thesis from Parsons I’ve seen. Possibly one of the best Parsons thesis projects ever. They didn’t just have a design and plan for bringing people together. They brought different people from different passions and design professions together. A creative and collaborative night.

RSVK – Raw Standard Vision Krew – is an artist collective & recording label based in NYC. Their talent hails from across the USA and the world.


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This Creative Mornings Field Trip was held at ustwo’s new office in FiDi. Really their office is a whole floor of a federalist building that must have been a bank.


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Wearables are quickly becoming a part of our everyday lives with the advent of Android Wear and Apple Watches. Designing for such tiny devices has become a coveted design skill. How do we decide which information we show? How do we stay digitally authentic? How do we make something look good enough to wear? These were some of the questions the ustwo team tackled whilst designing the collection of Android Wear watch faces you can see today. Join us in our studio for an exclusive in-depth look at how this project came to be, the unique challenges we faced, and how we overcame them.

Then, imparted with our team’s design principles, take the challenge yourself by sketching your very own digital watch face. We’ll choose our favorite of the bunch and mock it up!

Here’s what your morning will look like:

• 8:30 – 9:00 AM – Studio tour of ustwo New York

• 9:00 – 10:00 AM – Digital watch faces presentation & workshop



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ustwo New York Studio Tour

Origin and Work

The two founders of ustwo created a firm and started by designing icons for Sony feature phones 10 years ago and now has four offices including their New York location.

 

Team Structure

30% UX
30% UI
30% DEV

work

70% client work
20% games
10% joint ventures 

Encouraging UI / UX to be product focused.
[probably 10% of the headcount is for strategy and other]

Clients: Google, Sony, Nook etc.

ustwo may be most well known for their mobile game Monument Valley.  


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They even have business inquiries through their games’ popularity as industry members appreciate the quality of design and execution.

Culture:

They have a Gender Equality Task Force as they note women are underrepresented in technology.

 

“A big culture of feedback.

A place where you can sit down for honest and constructive feedback. And feedback is a gift. You give it because you want to improve.” – Carl


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Every Thursday they have new speakers come in like Hyper Island


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Double – to allow remote visits and a co-ambiguous presence from other offices

Global leadership accountability


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Hearing what’s up from the bottom up

They really use their wall space. Not just for illustrations, but a structured use of blue tape and sticky notes.


Shaun Tollerton presented the previous an overview of the market of android watch interfaces as well as the 20 faces that ustwo designed. He spoke to the rationale behind the designs.

Digital Watch Faces

From data interpreted watch faces to the human element, noting “People love to customize their watches. That’s something we’ve learned.” “People wear a watch face so it has to look good. It’s not just an app.” – Shaun Tollerton

Principles for Designing Digital Watch Faces

1. Be Zen

2. Be Glanceable

3. Make it Work

4. Show a Single Expression.


Workshop

The challenge was to design a digital watch interface featuring the weather by using the design principles ustwo just taught us .

What we came up with:

Love Forecast


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Created by a front end developer with a keen visual eye named Cameron and yours truly.

Branded through collaboration with the creator of the watch face that ustwo will visually take to the next level. Excited to see how Tolly of ustwo takes it to the next level.

Thanks to:


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Casey Hopkins @CaseyHopkins
Shaun Tollerton @Tollerton
Carl Martin @CarlMartin

Join Creative Mornings
Check out ustwo
 


image-asset-9921753

This Creative Mornings Field Trip was held at ustwo’s new office in FiDi. Really their office is a whole floor of a federalist building that must have been a bank.


image-asset-9556456

Wearables are quickly becoming a part of our everyday lives with the advent of Android Wear and Apple Watches. Designing for such tiny devices has become a coveted design skill. How do we decide which information we show? How do we stay digitally authentic? How do we make something look good enough to wear? These were some of the questions the ustwo team tackled whilst designing the collection of Android Wear watch faces you can see today. Join us in our studio for an exclusive in-depth look at how this project came to be, the unique challenges we faced, and how we overcame them.

Then, imparted with our team’s design principles, take the challenge yourself by sketching your very own digital watch face. We’ll choose our favorite of the bunch and mock it up!

Here’s what your morning will look like:

• 8:30 – 9:00 AM – Studio tour of ustwo New York

• 9:00 – 10:00 AM – Digital watch faces presentation & workshop



image-asset-3001424

ustwo New York Studio Tour

Origin and Work

The two founders of ustwo created a firm and started by designing icons for Sony feature phones 10 years ago and now has four offices including their New York location.

 

Team Structure

30% UX
30% UI
30% DEV

work

70% client work
20% games
10% joint ventures 

Encouraging UI / UX to be product focused.
[probably 10% of the headcount is for strategy and other]

Clients: Google, Sony, Nook etc.

ustwo may be most well known for their mobile game Monument Valley.  


screenshot2015-05-0813-29-06-1182704

They even have business inquiries through their games’ popularity as industry members appreciate the quality of design and execution.

Culture:

They have a Gender Equality Task Force as they note women are underrepresented in technology.

 

“A big culture of feedback.

A place where you can sit down for honest and constructive feedback. And feedback is a gift. You give it because you want to improve.” – Carl


img_5231-9069625

Every Thursday they have new speakers come in like Hyper Island


image-asset-4202256

Double – to allow remote visits and a co-ambiguous presence from other offices

Global leadership accountability


image-asset-8480459

Hearing what’s up from the bottom up

They really use their wall space. Not just for illustrations, but a structured use of blue tape and sticky notes.


Shaun Tollerton presented the previous an overview of the market of android watch interfaces as well as the 20 faces that ustwo designed. He spoke to the rationale behind the designs.

Digital Watch Faces

From data interpreted watch faces to the human element, noting “People love to customize their watches. That’s something we’ve learned.” “People wear a watch face so it has to look good. It’s not just an app.” – Shaun Tollerton

Principles for Designing Digital Watch Faces

1. Be Zen

2. Be Glanceable

3. Make it Work

4. Show a Single Expression.


Workshop

The challenge was to design a digital watch interface featuring the weather by using the design principles ustwo just taught us .

What we came up with:

Love Forecast


image-asset-1269109

Created by a front end developer with a keen visual eye named Cameron and yours truly.

Branded through collaboration with the creator of the watch face that ustwo will visually take to the next level. Excited to see how Tolly of ustwo takes it to the next level.

Thanks to:


image-asset-5469576

Casey Hopkins @CaseyHopkins
Shaun Tollerton @Tollerton
Carl Martin @CarlMartin

Join Creative Mornings
Check out ustwo
 

Hosted by Parsons Strategic Design and Management.


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This year’s conference will be driven by the  question: What Can Design Intelligence Do? Through the immersive day-long experience we will explore these questions from various perspectives and sectors and through the course of the day have the opportunity to talk about design in the context of new economics, new models, and new work.

The second annual Design Intelligence Conference hosted by Strategic Design + Management will feature: 

10 – 11:00: Registration, Greetings and Light Breakfast

11:30 – 12:30: Panel Discussion

Design Intelligence: What can it do? Exploring the power of design thinking approaches across multiple sectors. Overview: The session will focus on a discussion about design thinking and industry specific applications. There will be multiple panelists, each from a different sector and one to two student voices to have a conversation about how design thinking touches their work and the power of using this design intelligence when tackling complex issues across industries.

Panthea Lee: Founder + Principal, Reboot

Chelsea Mauldin: Executive Director, Public Policy Lab

Allison Samuels: Professor & Field Mentor, CUNY Baruch

Randy Plemel, Design Lead, IDEO

Laura Simao, SDM ’15

Tommy Fadoul, SDM ’16

Moderated by, Alice Krenitski, SDM ’15

12:30 – 1:15: Lunch

1:30 – 3:00: Workshop Sessions (pre-registration register for a workshop here—space is limited)

Workshop: Beyond the Brainstorm

The brainstorm is a heavily leaned upon “creative method” for soliciting ideas from groups. Often, however, once the brainstorm is finished the group does not have the tools, tactics, and methodologies to move beyond ideas. Using design thinking methodologies, we will practice ways to prioritize information, combine and build ideas, and have teams adopt a shared vision so that they can move toward action.

Facilitated by Karen Jackson, SDM ’15, Director of Experience Design and Strategy, REACH Strategies

Workshop: Humanity at Scale: Designing People-Centric Organizations

Many companies focus on delivering a great experience for their customers, while internally, they struggle with poor communications, complex processes and confusing self-serve experiences. How might we apply design thinking to these challenges, which intersect human resources, operations, technology, environment, culture and ultimately, employee engagement? Through this co-design workshop, we’ll explore some of these issues and generate possible solutions.

Facilitated by Elizabeth Enck, SDM ’15, Director of Strategy, we are experience

Workshop: Cultural Design 

Every organization had an identity – whether it has been purposefully crafted or has haphazardly come into being. An organization’s identity manifests itself in two ways – as a brand, and as a culture. This workshop will explore what it means to design for culture: we will look at the importance of culture across human and business factors, build frameworks for understanding and exploring culture as it exists in our organization’s today, and practice pulling the levers that can lead to impactful culture change. Throughout this journey, we’ll utilize our design toolkit and explore how human centered design can create powerful and engaging cultures.

Facilitated by Andrew Hutton, SDM ’14, Consultant, Accenture

Workshop: Design Intelligence for New Venture Design

This workshop explores the role of the design strategist within highly innovative entrepreneurial contexts. Using a macro-scale view of social trends, economic forces and technological advances, we will explore the use of design strategies to create breakthrough products, services and business models. Topics covered will include trend mapping, product development and innovation strategy.

Facilitated by Victor Angel, Co-founder N8 Innovation Studio, SDM ’14

Workshop: Role of Design Thinking in Technology

How do we converge the creativity of design with its functional role in enhancing business strategy? Technology enacts as the medium in which the role of design thinking impacts the process, providing business solutions that will innovate our global economy. Through the workshop, we will explore how to position client’s business challenges and how creative technology is used to unravel its complexities and build financially sustainable solutions.

Facilitated by Esther Ahn, SDM ’14, Senior Strategies, Digital Engagement OgilvyOne Worldwide

Workshop: Communicating Design Intellicence 

How to communicate what can design thinking do for the users that are not aware of its potential? How can you, as a designer, communicate what needs you can address and the value you can bring? This workshop will focus on the problem areas in communication and matchmaking between innovation professionals and the first-time users.

Facilitated by Henryk StawickiSDM ’15

Which countries have biometric passports, which do not?


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Biometric passports available to the general public


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Announced future availability of biometric passports


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Countries without Biometric passports.

Less than 13% of African nations have biometric passports.

How are biometric passports used?


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The chip is part of a process in a larger system.


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Biometric passports also open us up to new security threats and like biometric data being stolen.

Better questions:
What other good forms of identification are coming out?
What methods and artefacts that allow people to travel with ease? Explore new lands, conduct safe business, visit loved ones?

Data via http://en.wikipedia.org/wiki/Biometric_passport

Which countries have biometric passports, which do not?


image-asset-2902141

Biometric passports available to the general public


image-asset-3743335

Announced future availability of biometric passports


image-asset-3692323

Countries without Biometric passports.

Less than 13% of African nations have biometric passports.

How are biometric passports used?


image-asset-7509231


220px-epassport_logo-5721499

The chip is part of a process in a larger system.


image-asset-9767085

Biometric passports also open us up to new security threats and like biometric data being stolen.

Better questions:
What other good forms of identification are coming out?
What methods and artefacts that allow people to travel with ease? Explore new lands, conduct safe business, visit loved ones?

Data via http://en.wikipedia.org/wiki/Biometric_passport

Visualizing the ‘most powerful’ passports

Sort by:
Country, Location, Color, Passport Power Rank

“Advanced economies dominate the top of the list. Hong Kong comes in at 11, while Argentina and Israel are ranked 16th.”


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Countries by the colors

There are more countries with red color passports, then blue, few with green, least with black.

How many have biometrics installed in the actual passport?

Trust on a Global Scale

“Countries that are allies often offer each others’ citizens a quick visa on arrival. For countries that are not so friendly, a visitor may have to provide entry and exit information, a letter of invitation, and even list all of the clubs they belonged to in high school — as well as paying a hefty fee.”

View the Passport Index www.passportindex.org by Arton Capital.

h/t: Washington Post. http://www.washingtonpost.com/blogs/wonkblog/wp/2015/04/15/a-ranking-of-the-worlds-most-powerful-passports/